I hope you all enjoyed the last HaloGAF Customs! They were probably the most successful customs we’ve had in quite a while. Thanks to everyone who joined and thanks to YourExWife for streaming them. Let’s keep this training moving! This Saturday, January 18th at 8PM Eastern, let’s hop back on Halo 4 and have round 2 of 2014. Again, we welcome all HaloGAF players. All you have to do is keep an eye out in the thread for my post saying the party is about to start and follow the instructions there.
First off I’d just like to wish everyone in HaloGAF a Happy New Year! Now, let’s get down to business. HaloGAF Customs will resume this weekend on Saturday, January 11th at 8PM Eastern. As always, any HaloGAF members are welcome no matter how great you are at Halo or how Wahrer you are at Halo. I’ll be posting this link in the current Halo thread on GAF as well as on the Official HaloGAF Twitter. Be on the lookout for updates in both of those places. To join the customs all you have to do is get on Halo 4 at around 8PM Eastern and message, “TashiGAF” to get in.
During the customs we’ll be playing a wide variety of gametypes. One of the gametypes we’ll play is a modded gametype by our very own Gabotron ES. He’s been hard at work at this gametype and here’s what he had to say about it.
Tashi – Hey Gabo, thanks for doing this mini interview! First off, tell us the name of the gametype you’ve created.
Gabotron ES – Sabotage. Actually it’s two different gametypes under the same premise, One Sided Sabotage and Team Sabotage.
Tashi – How many players does it support?
From 6 players to 16 I’d recommend. Regardless of this the gametype can be easily accommodated to support from small battle enclosed gameplay to full BTB vehicle warfare madness (even though the current version has vehicles disabled).
Tashi – Can you describe the gametype and what the goal is?
Gabotron ES – Sabotage is a team centric objective based gametype where two teams are tasked to protect their teams generators by actively “shielding” theirs and to destroy enemy ones by the means of sustained gunfire.
Coordinated teams will be awarded with big fancy explosions, just make sure you are not too close to one when that happens.
There are two variants:
Team Sabotage: Each team has a generator of their own to protect while trying to destroy the enemy one before the time runs out, first team to accomplish this will automatically win the round.
One Sided Sabotage: asymmetric take on Team Sabotage and reminder of the Generator Defense gametype back in Reach’s beta days. The defenders or “Engineers” have two generators to protect from the “Sabotagers”. Teams will switch roles after the round is over.
Tashi – What maps does it work best on?
Gabotron ES – Like most objective based games Sabotage is best suited for smallish to middle sized symmetric maps, chances are if the map works great for CTF it will too work for Sabotage.
In fact, the release version will support CTF’s ctf_spawn_zone and ctf_spawn_zone_away labels so forgers will have an easier time making maps compatible with Sabotage.
Tashi – Where did the inspiration come from for the gametype?
Gabotron ES – Yeah I did totally not copy it from Bungie lol, I had fond memories from Reach’s Beta and some of you already know my love for Invasion and the Spartan to Elite role dynamic introduced back in Reach.
I wanted to introduce this role dynamic in H4 after Dominion left a bad taste in my mouth and since re-introducing a half baked Invasion was out of the question because of engine limitations Sabotage was definitely the way to go.
Tashi – What was the modding process like for this gametype?
Gabotron ES – Well, I can’t say it was a fancy ride. At the beginning I was constantly hitting the memory limit but as time went on my knowledge on the Megalo basics and the intricacies of the engine helped me to eventually optimize the code to baby smooth levels.
As for now, I’ll continue to improve and move forward with the gametype till I have a release ready variant for everybody to enjoy.
This will be the first time a full proper lobby will get to play it and I can’t wait to see how it turns out and what changes I will have to apply to make for the best experience possible on release.
Tashi – How long did it take for you to mod?
Gabotron ES – I started to set the foundation to what would become Sabotage back in October, finally coming with a somewhat functioning build three weeks ago. Since then it’s been a constant polishing of the features. The intent for Sabotage was for it to feel like a REAL gametype made from a REAL developer and not some kinda sloppy forge mini-game spin-off.
To achieve this I came up with a score/award system suited specially for Sabotage and Halo 4’s player points system really helped.
Players who take an active role in aiding their team protect their generators or attacking enemy ones will be rewarded with special medals and Steitzer’s virtual back patting.
Players will even be able to check their after match stats to see how many generators they shielded or who was that poor fool you assassinated before he could shield their generator.
Tashi – What’s your Twitter or where people can follow you?
Gabotron ES – If you want to stay updated on my latest gametype updates or bored enough to try to decipher some lame Spaniard gibberish of my own follow me on twitter @Gabotron ES
Gracias for doing this ;)
Tashi – Awesome. Excited to try it out on Saturday!
Just wanted to remind everyone that HaloGAF Customs will continue tomorrow. I’m sorry that there weren’t any last week…I totally forgot haha. And now this weekend I’ll be away. However, our brave champion Fuchchdsdhsdchchsd has stepped up once again. Thanks Fuchahdhchahcshchahdahdhs, I really appreciate it.
So, Saturday November 2nd at 9PM Eastern, message, “Pixelfox” to join in on HaloGAF Customs. Be sure to check the thread as well to see when people are hopping on.
So as of right now Halo 3 is free on Xbox Live. Here’s the OT. Apparently a lot of HaloGAF is really hyped for this event so I figured it would be best if HaloGAF Customs took place on Halo 3! So, starting on Saturday October 19th at 7PM Eastern, HaloGAF Customs will commence. Notice the time is 2 hours earlier than usual.
Just wanted to put out a reminder that HaloGAF Customs will be going on at 9PM Eastern Sautrday October 12th on Halo 4. However, I’ll be too busy to lead the part and thankfully Fuchsdhasdhdhs has stepped up to lead the way tomorrow night.
His gamertag is: “Pixelfox”
Be sure to send him a message tomorrow night and keep an eye on the thread for more updates.
Thanks to everyone that joined in the Halo 3 customs last week. Sadly the party wasn’t as populated as I had hoped it would be. I think it might be a good idea to try it again when the game goes free this month on Xbox Live. In the mean time, this Saturday October 5 at 9PM Eastern, let’s get on for some Halo 4.
There’s no real theme for this week’s customs so we’ll just play some standard stuff and some wacky stuff. Again, all are welcome. It doesn’t matter if you’re amazing at Halo or really terrible. JOIN US.
Hope to see you there!
I think we all remember what an amazing game Halo 3 is. That was also a time when HaloGAF Customs were the most active they probably ever were. I thought that for this Saturday, we could all pop in Halo 3 and spend the night on there.
So, on Saturday, September 28th at 9PM Eastern, dust off that copy of Halo 3 and join the rest of HaloGAF in what’s sure to be a fun night. It’s 2013 so please make sure you have all of the DLC maps.
I just wanted to say thank you to everyone that joined up in the HaloGAF Customs return. It was great to get a full party going and go nuts slaying each other. Here’s what some of HaloGAF had to say about HaloGAF Customs last week and going forward.
Tashi: Let’s get the most important question out of the way first. What did you all think of Hypertrooper’s singing?
gAg CruSh3r: Crazy o.O…I was a little scared.
nillapuddin: Special, it was very special. I’m sure his teammates weren’t too thrilled with his vocal or gameplay performance. But at the end of the day, he was having fun, and so was everyone else; no harm no foul
YourExWife: HE WAS *SINGING*!?
Tashi: What did you think of the customs night experience overall?
gAg CruSh3r: It was great! Even though I played for a hour and half.
nillapuddin: I had a ton of fun, it’s been a while since I played in a big customs group, good to hear a buncha the guys that I talk to on the forum with. I was incredibly flattered to see people ask to play maps I made without knowing I was the creator, always makes me laugh. The competition was unfair at times, but its very difficult to balance teams throughout such a variety of game types and maps, everyone plays differently. I thought the variety was good, we didn’t descend too deep into really “childish” customs games but still played some fun gametypes. You and then ExWife were good hosts to everyone.
YourExWife: It was really fun and made for a good time. It was neat to get a chance to play with some people from the community that I hadn’t before. Gun Game is still amazing and Ricochet works pretty well on some maps that aren’t currently in the playlist.
Tashi: What would you like to see for next Saturday’s customs night?
gAg CruSh3r: I would like to see more even teams. Maybe what we could do is start a FFA in the beginning of the HaloGAF community play date to determine who is a good player or who has not been playing in a while. Setting up the team evenly makes a more enjoyable gameplay IMO.
nillapuddin: I guess if anything, I would just hope we do a better job of balancing players. I often felt bad and tried to hold myself back from playing too aggressively when I could tell we had far more talent, even conceding some objective points purposefully to extend the games. I also think that if we mixed in a few more non-traditional games it would help alleviate some of the fatigue or frustration if one team is being outmatched, the better teams will always win, but if you throw a (ex: basketball) in there every now and again, it feels like its not so determined on no scope headshots. The same could be said though for playing games other than Slayer, which is so score dependent. I would think out of every 5 matches for example, 2 could be Slayer oriented, 2 Objective, and 1 non-traditional.
YourExWife: We need to figure out a way to better balance teams. Some games were just blowouts and not fun for either side. Other than that, new gametypes and maps are always welcome! I really want to try out the assault gametype that someone made.
Tashi: Glad to see you guys had fun. We definitely need to do a better job of sorting teams it seems. I think that once everyone gets familiar with each others skill levels, we’ll be able to balance teams properly.
I hope you all will join us on Saturday, September 21st for HaloGAF Customs. Again, all are welcome no matter the skill level and if you haven’t played in months.
It’s been way too long since we’ve gathered for a game night. For those who don’t know, HaloGAF used to play customs together every Saturday. In the past, there would be so many people on and playing that there would be multiple parties filled with 16 players. It was a great time for all. Obviously things aren’t what they once were and it would probably be tough to fill even one lobby of 16. That doesn’t mean that we shouldn’t try and play though.
I’m proposing that next Saturday night, September the 14th at around 9PM Eastern, HaloGAF reunites to play the new Halo 4 gametype Ricochet together. If successful then it could certainly be a weekly thing where we mix up gametypes, maps and things of that nature. I would say that Ricochet is a good start however. I’ll see what I can dig up from the Forge community as far as cool and interesting Ricochet maps and gametypes are concerned.
All are invited! It doesn’t matter if you haven’t played in months, are not very skilled or are extremely good at Halo 4.
Some of us have streaming capabilities so that can provide a viewing experience for those unable to play but would like to still participate. Either post in the threads, comment here and leave feedback on Twitter.