All posts by ncsuDuncan

NCSU graduate. Aerospace Engineer. DBO Admin.

Reclaimer Radio – Episode 1

Reclaimer Radio

Episode 1: There Are Those Who Said This Day Would Never Come.

(MP3 Download)

Austin Ford (Mixmaster Chief), Adrian Ghazi (Ghazzarro), Ian Kerns (aZooJoo) and Adrian Wahrer (Sub-Zero at a Starbucks) discuss the newly-revealed HALO: The Master Chief Collection in detail, as well as what the future of Halo holds with HALO: Nightfall and Halo 5, including its beta. The spoken word portions of the podcast were recorded at 32kbps, so pardon any kinks in audio quality. This will be replaced with lossless audio recording in future installments. This podcast was recorded Thursday, June 12th, 2014.


Episode 11 – Barrow Roll, mastrbiggy, heckfu

The Official HaloGAF Podcast

Regular hosts Tashi0106 and Domino Theory are joined by Barrow Roll, mastrbiggy, and heckfu to talk about their bathroom habits. (107 minutes. Recorded 1/16/13.)

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Debriefing: Ramirez


I’d like to introduce you to a new feature here on Debriefings. With each new article I’ll ask a different HaloGAF member a few personal questions about his or her personal life and gaming habits. First up: Ramirez.


>> Welcome to Debriefing, Ramirez! Before we get to the gaming questions I’d like to get to know the man behind the avatar.

Well, my name is Stephen, I live in a quaint little backwoods county in Kentucky. If you’ve ever watched Justified, you know the county. It’s nothing like the TV show, sorry to say. I work in retail as a manager, shit job, but it pays the bills for now. I’m currently attending school to become a person in the human services field.(social work type deal) I also have a son, who will be turning 3 on the 1st of the March, time has really flew by with him. I’ve said it countless times on GAF, but he has the lung/digestive disease known as Cystic Fibrosis. I’ve tried to use my connections on GAF to spread awareness of the disease to anyone who would listen, props to 343 for sharing the video back in May in their weekly update! Other than that, I’m a pretty normal nerd, will play just about any videogame as long as it’s good, though I have noticed as I’ve gotten older I don’t bother playing/finishing a game unless it grabs me immediately.

Continue reading Debriefing: Ramirez

TL;DR – Spartan Ops Thoughts by Karl2177

TL;DR is a regular feature highlighting quality posts (both positive and negative) from Halo-related NeoGAF threads. This entry comes from Karl2177 and covers his issues with Spartan Ops. (Originally posted in Halo |OT12| on December 4th.)

Here’s a bunch of things that are bad about Spartan Ops, why I would not feel proud about being associated with it, and my armchair designer fixes.

1. Heavy reuse of the same environments. I understand that there is a huge time and memory constraint for having brand new environments. But there are a grand total of 9 environments. 9 environments for 50 missions. Each mission will, on average, be used 5 and a half(!) times. That’s not including the times you run through it in campaign and/or multiplayer. Now there are ways to make the environments seem different, but Spartan Ops hasn’t done that yet(and I do mean this with full offense, but I don’t think any of the mission designers at 343 are capable of doing it given the lackluster campaign encounters).

For starters, don’t choose an encounter that is linear in design. It forces only 2 options when reusing it. Ignoring another issue of Spartan Ops, the only two good missions have been the Valhalla Mantis one and the first Complex one. The first one of those two was only good because it was different from shooting a bunch of aliens and pressing a bunch of buttons. The second one was good, because there were multiple points to go to on the map, and there was more than one option of positioning. The subtle player choice improves the design by quite a bit. By using non-linear maps, it also allows you to reuse it by blocking off areas of the map or providing a different incentive to move around like a power weapon or vehicle. On the downside these two encounters are also multiplayer maps, which are going to be played more often than the campaign spaces.

Continue reading TL;DR – Spartan Ops Thoughts by Karl2177

Episode 10 – Havok

The Official HaloGAF Podcast

Regular hosts Tashi0106, Domino Theory, and ncsuDuncan are joined by Havok to discuss the recently-launched Halo 4. (129 minutes. Recorded 11/20/2012.)

0:00:47 – Segment 1 (pt 1) – We talk about Oddball, Instant Respawn, AAs, and Global Ordnance.
0:34:30 – Segment 1 (pt 2) – Personal Ordnance, Precision Weapons, Arena, and Spartan Ops.
1:21:05 – Segment 2 – Discussion of Halo 4’s Campaign, Story, and the Prometheans. (SPOILERS)
1:57:06 – Segment 3 – Halo News, VGA Nominations, Playlist Updates.

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TL;DR – Fyrewulff’s Forge Fantasy

TL;DR is planned to be a regular feature highlighting quality posts (both positive and negative) from Halo-related NeoGAF threads. This entry comes from FyreWulff and covers his ideas for the future of Forge. (Originally posted in Halo 4 Forge |OT| on November 27th.)

What 343 Should Do To Improve Community Content Generation Going Forward

Everyone’s said their piece here and elsewhere about the downfalls and improvements of Halo 4’s Forge. MrBig’s gigantic post addressed a lot of features and tools that could be used within the current Forge system, but I’ve put some thought to it and want to make the following post/suggestion for the next step in controller-based community content creation. Of course, letting people just use the existing Halo tools will always be the best option, but within the confines of the console and controllers, there’s still plenty of room for improvement and flexibility.

With that in mind, I propose splitting map creation into two separate tools, Forge and Anvil. Diagram, courtesy of Devolution:

Forge as a level geometry editor (Halo 3 Foundry and Sandbox, Reach/4 and the STRUCTURE category) was useful for the time, but the limitations are starting to impact actual map development. What should be done is to return Forge to what it started out as in Halo 3: an easy to use object editor that players use to modify objects on existing maps. Anvil (stealing the Marathon tool name) will become the actual geometry/world editor to give map makers more power in creating their world, while making it easy for beginners to easily alter developer maps and community maps.

Continue reading TL;DR – Fyrewulff’s Forge Fantasy

Photoshopping HaloGAF – Contest Results

After my initial worries over a lack of interest I was very happy to get some high-quality entries for the “Photoshopping HaloGAF” contest. Here are the winners:

First Place: Kamikaze8
I was NOT expecting to see those two photos combined and I nearly fell out of my seat when I saw how perfect they were together.

Second Place: mudkipeffect
Brilliant idea of incorporating a NYCC HaloGAF photo into Combat Evolved. Bravo’s face always makes me laugh anyways.

Random Winner: sltpoison
We had 27 submissions from 18 different entrants. As with all of my random picks, I used Excel to keep things fair.

Congrats to all of our winners – I’ll be contacting you via email to get your mailing address and send out those prize packages. I really wish I had enough prizes (and shipping budget) to reward everyone’s effort – I had a really hard time picking just two favorites.

Below is a gallery of all the entries. Again, I’d like to thank everyone that participated – these were all great!

Contest: Photoshopping HaloGAF

Halo 4 is almost here, so let’s celebrate with a quick contest!

The Contest:
1. Use photoshop (or GIMP, MS Paint, etc.) to edit one of the “HaloGAF at NYCC” pictures. If you’d rather edit a Halo 4 screenshot, that will do as well. You can even draw something in MS Paint or just add a meme caption to a Halo 4 photo!
2. Email the picture to me at before 5:00pm EST on Sunday, November 4th. (Please include “HaloGAF Contest” in the subject line.)
3. I will personally judge the contest and pick one First Prize and one Second Prize winner. A single Random Drawing winner will also be picked from all entrants.

Here are some pictures and screenshots to get you started:
NYCC Day 1
NYCC Day 2
NYCC Day 3 (Booth and Panel)
NYCC Day 3 (MegaBloks party and NYC nightlife)
NYCC Day 4
Halo 4 Screenshots

– Anyone can enter – you don’t have to be a member of NeoGAF.
– Original artwork only, please! Do not submit someone else’s art.
– You may enter as many times as you wish, but you can only win one prize package.
– Submitting multiple entries could increase your chance of being picked as First or Second prize, but you still only get ONE entry in the random drawing.
– Please submit entries as .jpeg, .png, .bmp, or .gif and keep the file size and resolution reasonable.
– Feel free to post your entries on NeoGAF or elsewhere, but make sure you email your submission to me.
– INTERNATIONAL ENTRANTS: This contest is NOT restricted to US-only, but if you win a prize and live outside the US please understand the extra difficulty/delay in prize shipping.

Any entries that do not conform to NeoGAF’s rules of conduct will be discarded. Remember, I’m judging these – while I do enjoy sarcastic jokes and dark humor I have my limits.

The Prizes:

First Place
The winner will receive one of each of the following items:
– Halo 4 “Vote” T-shirt (Men’s Medium)
– Halo 4 “Vote” Poster
– Halo 4 “Vote” Sticker
– UNSC tote bag
– Halo Silentium Poster *signed by Sparth* (Reverse side of poster is The Thursday War cover art.)
– The Art of Halo 4 cover print
– Halo 4 window sticker
– MegaBloks UNSC Armory Pack II
– MegaBloks Halo Series 5 minifig pack
– Halo 4 iHeartRadio avatar t-shirt codes (male and female)
– Halo 4 “Vote” wristband
– ONI Kilo-Five patch
– Cryptum button/pin

Second Place
The winner will receive one of each of the following items:
– Halo 4 “Vote” poster
– Halo 4 “Vote” sticker
– The Art of Halo 4 cover print *signed by Sparth*
– Halo 4 iHeartRadio avatar t-shirt codes (male and female)
– Halo 4 “Vote” wristband
– ONI Kilo-Five patch

Random Drawing
The winner will receive one of each of the following items: (Same as Second Place)
– Halo 4 “Vote” poster
– Halo 4 “Vote” sticker
– The Art of Halo 4 cover print *signed by Sparth*
– Halo 4 iHeartRadio avatar t-shirt codes (male and female)
– Halo 4 “Vote” wristband
– ONI Kilo-Five patch

Remember, the contest ends at 5:00pm EDT on Sunday, November 4th. Send your entries to before then.

Good luck!

UPDATE: Contest over! You can find the results here.